Goldilocks + STEAM

This page provides a full set of activity plans that can be used to connect STEAM and literacy. The activities were originally designed for and used at a preschool with 3- and 4-year-olds, but the activities could easily be adapted for elementary students. The activities are based on Goldilocks and the Three Bears by John Kurtz. The four activities integrate different areas of Science, Technology, Engineering, Art, and Mathematics in the context of the Goldilocks story.

Integrated STEAM Activity Plans

Goldilocks visits the bears’ cottage

Students navigate “Goldilocks” through the three bears’ cottage. They begin by making a plan to program the robot to move through a certain path. Then, they test their program, revise it, and repeat until they are able to move Goldilocks to Baby bear’s bed.

Disciplines: Literacy, mathematics, computer science

To cite this website

Harper, F. K., Caudle, L., Quinn, M. (2021). Culturally relevant robotics: A family and teacher (CRRAFT) partnership for computational thinking for early childhood. Retrieved from:


We are wrapping up our summer project work. Our partnership expanded this summer to include 6 preschool teachers, 2 educational assistants, and 5 parents and family caregivers. We can’t wait to share the program we’ve been co-creating!

This work is being supported with funding from the National Science Foundation CSforAll (Award #2031394). Any opinions, findings, and conclusions or recommendations expressed in this material are those of the authors and do not necessarily reflect the views of NSF.